Interactive Articles
- UX Design, Data Viz
- 2019
Overview
Think with Google (TwG), a B2C/B2B consumer insights driven marketing group and thought leader, publishes content on marketing research and digital trends. TwG's interactive articles received up to 3x more unique page views than their most popular standard articles. To build out their platform with more of these delightful digital experiences, I was brought on to lead UX Design and Data Visualization. Our team ensured responsive, best-in-class storytelling, at times for audiences across 50+ countries. The interactive articles and tools we produced increased engagement rate and time users spent on-site(4+ minutes vs. 2.3 minute TwG average).
Early work
I started by familiarizing myself with the data and the story it told. This often entailed combing through spreadsheets and creating graphs. This stage was also very collaborative, brainstorming with product, copy, visual design, or the researchers who ran the studies, during which rough visualizations were a helpful reference. We often drafted early ideas on paper.
We also experimented with various visual styles. We were guided by the article's core themes, such as anonymity for a piece about CMOs (“What board members say about the CMO—off the record”). “What the World Watched in a Day” was a YouTube piece, so we leaned into their brand colors: red, black, and white. We later moved away from the initial use of a red background due to accessibility.
Storyboarding
Creating storyboards helped us lay out core elements, like if the piece would be author-driven or user-driven. For “What the World Watched in a Day,” we had heaps of data. We were concerned it could overwhelm users if we expected them to make sense of it without guidance. Plus, in our initial investigation, a clear story had emerged from the data. This led us to design an author-driven experience, where we presented the most interesting charts in a “scrolly” design; textboxes narrated charts as they were revealed. For our piece on Digital Wellbeing, we opted for a hybrid approach. We introduced the graph with a summary of the researchers' findings. Directly below it, we opened the graph up to the user for exploration through interaction.
Responsive design
Strong UX across devices was foundational. With bespoke, complex charts, it was often challenging to fit all the information into view on mobile devices. This was especially true for “What the World Watched in a Day” because we used a “scrolly” design. This style allowed us to animate elements (e.g. textboxes), into view on scroll. However, it also restricted our ability to use scroll as it typically works: to reveal more of the page. With a “scrolly,” all page elements must fit on one screen.
We also didn't want to limit the possibilities available on desktop, such as adding detail, hover interactions, etc. The magic was in ensuring the translation from mobile to desktop was seamless, lovely, and playing to the strengths of the respective device.
Implementation
I always push to meet with developers soon as I have a general idea of the design approach in order to receive feedback on feasibility and other technical considerations. When elements of the design are flexible, it's helpful to collaborate to determine solutions that work best for everyone. For example, in our piece on CMOs, I'd only created storyboards for the opening animation. The project's developer, a strong animator, wanted to flesh out the transitions himself, and the final animation was stronger for it.
When engineers provide a staging link to view the first draft, this often entails simply highlighting discrepancies from the designs. However, sometimes interacting with the content revealed unforeseen issues. For example, when observing users interact with the initial implementation of the CMO piece, we noticed many entirely missed that the colorful, occluded textboxes in the paragraph were hoverable. To solve this, we introduced a slight quiver animation to interactable elements. The animation cycles until a user successfully initiates a reveal.
Team
Product: Casey Fictum; Copy: Marianna Nash; Design: Tim McAuliffe; Production: Jenny Maughan; Development: Grow (Agency)